Wednesday, July 4, 2012

Best 3d max tutorial ( Lecture # 2 )


Lesson # 2 - How to modeling the table in 3d max:

The table resulting lessons
So when we are not much acquainted with 3ds Max will try to do something simple in this environment, such as a small table. At the same time learn the basics of handling objects after their creation. That is, learn how to change them to move, copy, and do other useful things.
Let us turn to the lesson. Run 3d Max, if it is already running, create a new scene by clicking the menu item File-> New or by pressing Ctrl + N.
Go to the window with a view and then click Maximize Viewport Toggle
Maximize Viewport Toggle Tool
to expand this view on the screen.
In the Create tab
Create tab
Select the point Geometry
Geometry tab
In the drop-down list, select Extended Primitives. As a result, it should look like this:
choose Extended Primitives
Here appeared the names of objects that we can create, select one ChamferCyl. This is a cylinder with rounded edges.
select the object ChamferCyl
Drag the mouse pointer on the workspace and create this cylinder. Do not worry yet about its size, location and color, you just need to make an object, this will be logging the table top.
Harvesting of the table
Some of you may wonder: we have created a cylinder, and got what we cornered polygon. The fact that all objects in three-dimensional simulations are composed of triangles, including our cylinder. If you press F4 on the keyboard, 3d Max to show:
Cover the table with ribs
There may be another question why some faces are represented as rectangles? Some neighboring triangles (they are called polygons) 3d Max combines the quads, and just does not show obscheyu side of the two triangles.
Way to remove those white strips (hereafter we call them ribs) can be repeated by pressing F4. And if you press the F3 button it is possible to leave only the edges:
Cover the table with only the edges
Return the "fill" color of an object can be repeated by pressing F3.
So continue to build our table top. First let's define the size. If the selection has been reset, then select the cylinder with the Select Object tool
Select Object tool
Go to Modify tab
Modify Tool
Let's start with the name change the default name «ChamferCyl01» to say «Kryshka Stola»:
change the name to Kryshka Stola
Below find a roll of Parameters:
Parameters rollout
Here u can edit the various parameters of the object. By changing how the field can be seen as changing our object and intuitively understand is responsible for what this field. Before editing advice click F4, so that the edges of the object were visible. Now enter the values ​​of the fields as shown below:
Parameters rollout with new parameters
At the same time to examine what happens, use the tools of this panel:
Navigation Bar
discussed in the previous lesson.
So after you've fought all the parameters should get something like this:
The resulting cover table
Now let's move this cover to the right place, there is a tool for the Select and Move:
Select and Move tool
Now note that our cover has changed three sticks coming from the center:
stralki X Y Z
They turned into the three arrows with the letters XY Z. This three-axis, respectively, along which you can move the object. If you hover your say on the X axis then it is highlighted in yellow, it means that at the moment, this axis is activated and the object's motion will be possible only along this axis. If you move the cursor on the square between the two axes (eg, between X and Y), then yellow to stand out and the two axes of motion of an object may already be along these axes (ie already in the plane XY). Once you have decided along which axis you move an object hold the left mouse button and drag the object to the right place. Drag the object is not the easiest in the long term and in the kinds of top / left / front.
But since you can move an object only about, but we need absolute accuracy for the bottom there are three input fields of displacements along the axes X, Y, Z. Enter there the following values:
The position of the table
So we put the center cap in the center of the coordinate plane XY and lifted it over her for 80 units.
To cover the table we do not yet mingled conceal it. To do this, right click on it and select the menu item Hide Selection
Hide the table top
Click on the Create drop-down list, select the Standard Primitives and create an object Tube.
object Tube
We call this object is valid «Kreplenie» and put it the following parameters:
fixing the parameters of the object
As a result, this happens to such a "donut":
Object attachment
As well as fixing the lid And move to the right place:
Mounting Position
Again, while this conceal mounting clicking the right mouse button and selecting Copco Hide Selection.
Now is the time legs. Once again, go to the tab Create and instantiate an object «Box» with the following parameters:
Parameters of table legs
What created the leg «Nogka01»
Now select the «Select and Move», hold down the button on the keyboard «Shift» and move the leg to the side somewhere. Get a copy of the legs and will appear here this box:
Copying a table leg
In this window, leave the group, importance of Object Copy and name of the new legs «Nogka02», then click OK. Similarly, copying, create two more legs, and name them accordingly «Nogka03» and «Nogka04».
Move the first leg of this:
Position of the first leg
Second leg:
Position of the second leg
The third leg:
Position the third leg
Fourth leg:
The position of the fourth leg
Now return all the objects which were previously hidden, for this, right-click on the workspace and select the menu item Unhide All:
Show all objects
The result was a table here:
The resulting table
At the stage of creating the object's color does not matter, but to imagine that you should get, you can select a suitable color in the tab Modify, in the square next to the name:
Change the color
The result will be something like this:
In the color table
Texture mapping of the tree, and the appropriation of the necessary materials will be discussed in later lessons.
Well, that's probably all waiting for comments.


IQ Dynamic Media the leading graphic design, web design, 3D design & Mobile apps UI design company in Dubai, UAE.

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