Creation of complex objects using Editable Poly
In the previous lesson we created with the help of Editable Poly is quite simple, angular objects. However, using Editable Poly (as Editable Mesh), you can do almost any kind of object: technology, buildings, interiors, furniture, animals, landscapes, etc. In my humble opinion, the most difficult to simulate the organic stuff that is animals, people, plants. So the lesson I decided to create something similar.But since the object model must be both simple, I chose to create chess. The special character should be a lesson, chess knight, he combines a rather complex profile of organic substance and sketchiness of chess pieces.
Let's start with the simulation that will make all the simple shapes, at the same time repeat the material covered and learn something new about the arrays (Array). Then proceed to the immediate topic of the lesson - the modeling of the chess knight. In the end we impose on all objects textures and materials. I would also like to say that you should not despair if you have a sudden something does not work. When I first made a model of this complexity, I have nothing at all happened, and I have it and not finish. However, I realized the main thing - using this modeling method can do anything, just need to learn how to use it properly.