Showing posts with label Create of the sweep for texture in 3d Max. Show all posts
Showing posts with label Create of the sweep for texture in 3d Max. Show all posts

Saturday, July 14, 2012

Create of the sweep for texture in 3d Max (Lesson# 17)


Introduction to the creation of the sweep for texturing objects

This lesson will begin acquaintance with advanced methods of creating and texturing on 3d objects. In particular, we analyze step by step how to create a scan of an object, then draw it on the basis of texture and put it all on the subject. Well, a very complicated topic, so I decided to do two lessons devoted to her. This is the first of them.

Creating an object texturing

First you need to create an object on which we will apply the texture. The object should be fairly simple, especially not to focus on its creation, as theme of the lesson is different. Therefore, as this object has been selected my home computer. I think for those who faithfully read and complied with all the previous lessons, do not make much effort to do the following steps to create it.
Let's start with the object ChamferBox (Create-> Extended Primitives-> ChamferBox):