Showing posts with label NURBS modeling technology in 3d MAX. Show all posts
Showing posts with label NURBS modeling technology in 3d MAX. Show all posts

Saturday, July 14, 2012

NURBS modeling technology in 3d MAX (Lesson #16)


Introduction to NURBS modeling technology

Soap-dish
Today I will show another technique of creating models with curves. We begin, as usual, with a little theory, we first consider the NURBS-curves, and then move on to the NURBS-surfaces. Next, try to do with NURBS-curves of some model. Well, in the final part we impose on the objects created by the materials.

Let's start with the theory ...

First decipher the acronym NURBS. NURBS - a Non-Uniform Rational B-Spline or in Russian non-uniform rational B-splines. NURBS-curves have one feature: they always have a smooth shape.In 3d max there are two types of NURBS-curves: P-curves and the CV-curves.
P-curve (point curves) - these curves are defined by the vertices lying directly on the curve. In fact, they are similar to regular splines.