Introduction to NURBS modeling technology
Today I will show another technique of creating models with curves. We begin, as usual, with a little theory, we first consider the NURBS-curves, and then move on to the NURBS-surfaces. Next, try to do with NURBS-curves of some model. Well, in the final part we impose on the objects created by the materials.
Let's start with the theory ...
First decipher the acronym NURBS. NURBS - a Non-Uniform Rational B-Spline or in Russian non-uniform rational B-splines. NURBS-curves have one feature: they always have a smooth shape.In 3d max there are two types of NURBS-curves: P-curves and the CV-curves.
P-curve (point curves) - these curves are defined by the vertices lying directly on the curve. In fact, they are similar to regular splines.