Showing posts with label Modeling with mesh smooth in 3d max. Show all posts
Showing posts with label Modeling with mesh smooth in 3d max. Show all posts

Friday, July 13, 2012

Modeling with mesh smooth in 3d max ( Lesson#15 )


Features modeling with smoothing Mesh Smooth

Sofa and chair
In this lesson we will look at some of the features of modeling in general and, in particular, modeling with the modifier MeshSmooth. In the first part of the tutorial, I'll tell a little bit of the theory of this modifier. In the second (main) part - the theory of practice back it by creating a sofa. In the third part - on the couch impose the appropriate materials.

A bit of theory ...

So, what is MeshSmooth? If you do a lesson about the simulation of a chess knight, then you probably need to remember that this is a modifier that helps smooth out the low poly, angular model and turn it into a beautiful and smoother.
It works like this. Take the low-poly modelka, for simplicity, I'll take the cube: