Creating a surface using Surface modifier
Today I will introduce you to an interesting technique based on the formation of surface splines. This method is based on the use of modifier Surface. Despite the apparent simplicity of this method of modeling, in my opinion, it is quite difficult.Therefore, if in the course of the lesson something does not work, be patient and try to achieve a satisfactory result. Surface will be used to parse through the creation of a spoon, but in the end create the material for her chrome-plated metal.
Simulation of a spoon
So, let's begin. Run 3d max and create a spline: