Friday, July 13, 2012

More work on piano in 3d Max (Lesson #11)


Working with Editable Poly (continued)

The result of lessons - piano

In this lesson we will continue our acquaintance with Editable Poly and complete the creation of a grand piano. Let's create the wheel, keys, pedals and hinges for moving parts. At the end of the lesson and will impose the appropriate materials.

Creation of wheels

Let's start with the manufacture of wheels. To do this one at the bottom of the feet, create a box here:
Pay attention to the segmentation of the box: at the bottom of the landfill should be three. Now convert it to Editable Poly , and spread your here these peaks:
Next select and extrude the two extreme test site:
Now select the two edges of the back and move them:
After that, keeping the edges of the selection, scroll to the two front edges, and using the tools Chamfer, not a lot of chamfer this place:
Create a cylinder and place it like so:
Convert it to Editable Poly , select the side of a polygon and use tool Inset,
do this:
Now, using the Extrude, push the side of the selected range inside:
Similar actions repeat with the second side wheels. Then create the wheel axle in the form of the object OilTank:
All of the wheel is completed, it remains to make two copies and place them on the remaining legs.

Creating pedals

The pedals will start to do the same with boxing:
This segmentation is also important - so then it will be easier to squeeze out the desired part. Place this box in the center of the piano, where the pedals should be. On a side it will look like this:
Convert it into Editable Poly . Omit here these edges so that the center of the polygons become more square:
Next, identify three landfill:
And, using the Bevel, and a little squeeze them narrow down:
Now, using the Inset, do this:
After that push those polygons inside:
Select all the polygons and top with the help of Bevel's create a chamfer at the top:
Slightly move this edge:
Next, open your polygons are:
After that they squeeze until it intersects with the bottom of the piano:
In the back of the push into the landfill so they:
Now make this a box sticking out of one of the holes:
Just like the previous objects, convert it to Editable Poly and extrude these polygons:
Move the vertices at the ends of these ranges:
Pick up the ground in the middle:
And from the bottom, too:
With Chamfer, chamfer end of pedal:
Squeeze the back ground so that it appeared in the hole:
Copy the generated pedal
Next, create a cylinder, which will rest against one side of the pedal and the other at the bottom of the piano:
Copy the it:
At the creation of the pedals can be considered finished.

Creating a shortcut

Create shortcuts to begin with, that "open" the piano. To do this, scroll to the lid and go to the Hierarchy
There, click on Affect Pivot Only:
Arrows have now become a dedicated cover the following form:
They can be moved, thus shifting the center of the object, and thus the axis of rotation. Move these arrows in the place where it was supposed to be in the loop covers:
Go back to the Modify tab, and using the Select and Rotate, rotate the cover:
We now turn to the direct creation of keys. To do this, create a box here:
Convert it into Editable Poly and move the group's vertices:
Extrude this polygon:
Scroll to the top side and slide them down by making thinner:
C using a tool Cut, create an additional edge:
Squeeze this one test site:
Scroll to the top edge:
And, using the Chamfer, create a chamfer:
Make a copy of this key:
Now flip it by tools Mirror:
Slide the two halves so that between them, formed a small gap. Create a box in the hole between them:
Convert it into Editable Poly and extrude the top polygon:
Move two vertices:
Scroll to the top and edges using Chamfer, create a chamfer:
Make a copy of the resulting 3 keys:
Squeeze here these ranges:
They are not a lot of squeezed unevenly:
Therefore, lower the selected polygons to align the key:
After that, reduce the width of the button by moving these vertices:
So to make it to the width is the same as the other keys. Next, slide the two peaks to create a chamfer at this place:
By copying, add two more buttons:
And then another seven keys:
Now select the keys here:
And create an additional six copies of:
Make a copy of one of the key and place it on the right of others:
Select these polygons:
And move them so as to form an ordinary key, do not forget to combine with Weld's these vertices:
As a result, it turned out that the right of free space left.
Therefore, select all the keys, move them so that they stood exactly in the center and, with the help of Select and Uniform Scale, promasshtabiruyte them on one of the axes:
At the creation of the keys over.

Creating a loop

Create a loop as well start with the "open" the lid to move the center of the cover right here:
And the "open" cover:
Now make a box with rounded edges (Chamfer Box), it will be top of the loop:
After this, copy it down:
Next, create a small cylinder:
Now you need to copy the entire length of the cylinder on the loop. To expedite this process, one copy is not a cylinder, but several. Next, create two identical cylinders and place them like this:
This will be an imitation of mounting screws, grooves for a screwdriver, I decided not to do, it is still far away they will not be visible. They must also propagate the entire length of the loop:
Now move the center of the palm and lift it notes:
Take this simple stand in a box:
If desired, you can make a loop and here:
That's it! Creating geometry piano is completed. "Interiors" (where the strings), I decided not to do this for several reasons. First, I have not found detailed photos (the piano was made by the photos) of this part of the piano. Second, in those pictures, where is the place to be seen in part can be understood that it would be difficult to do. Thirdly, the lesson was very large, and when this place he would have increased to at least twice. Although if you want, you can try to do it. The result will be more open lid of the piano, and so it would look much more impressive.

Creating materials for piano

Press the M key on your keyboard to open the Material Editor.
Let's start with the material of the piano. Select the first cell, change the type of material to Raytrace, and then there are options:
Next, open the scroll Maps and set in a graph Reflect Reflect / Refract with a value of 40:
Now create the material for a loop and wheels. Select the second cell and set the following parameters:
Also in the Maps rollout, set in a graph Reflect Reflect / Refract, but with a value of 70.
In the third cell, create a metal material, only gray. It is needed for the axis of the wheels and pedals with three sticks. The fourth cell is the material of black keys:
The material is white keys will be the same, only in the box next to Diffuse be white.
Next, select the desired part of a grand piano and, with the Assign Material to Selection,
Apply it to the appropriate materials.
It remains only to press the F9 key, and visualize the result. By the way, this process can be quite lengthy.For example, I would not say that my computer is the weakest, but he did it for about five minutes.

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