Friday, July 13, 2012

Piano tutorial in 3d Max ( Lesson #10)


 Working with Editable Poly in 3D Max

The result of lessons - piano

In the last lesson we looked at working with a polygonal mesh, namely, the Editable Mesh . Today we look at another grid - Editable Poly . Learn to work withEditable Poly for example, we will create a grand piano. Royal fairly complex subject and has many different parts, so as in the lesson with a fireplace, I broke it into two parts. In the first part we will create a major part of the piano, while the second part will finish Circuits and impose the fine materials.
So, let's start. Run 3d max, and make this a spline (I hope you have read the lessons, which deals with working with splines, and have not forgotten how to do it):

Be sure to close the spline after creation.
Apply Extrude modifier to this spline and extrude the spline is not a lot, like so:
piano cover
All the principles of operation have remained roughly the same
The result was a piano lid. Make a copy of this cover:
Hide the top copy of the cover. To do this, select it and click the right mouse button, the pop-up menu, choose Hide Selection:
Hide Selection
The rest of the lower copy convert to Editable Poly. To do this, right-click on the cover and select in the menu, Convert To → Convert to Editable Poly
Convert to Editable Poly
The principles of working with Editable Poly roughly the same as with Editable Mesh, on the right you will see roughly the same menu:
Here we see the familiar Vertex, Edge, Polygon, Element.
The main differences lie only in the richer tools with which we will now begin to get acquainted.
Go to Polygon sub-object and select the top high ground:
Press the right button Inset:
Inset Button
Place your mouse cursor over the polygon, click and drag it to the side. This should form a new group of polygons:
Press the Delete key on your keyboard to delete the selected high ground above. Scroll to the bottom of a large range:
And also remove. Go to one of the side of, and circling the bezel side polygons, select them:
And then just delete them.
Circle frame those polygons that were left to select them:
Look to the right and click the Extrude:
Extrude button
Press the left mouse button on selected ranges, drag, not a lot up to squeeze out those landfills:
Highlight the three side polygon:
Using Select and Move tool
Select and Move tool
Drag the landfill to extend our piano:
After that, delete the polygons:
Now approach the place where was formerly the boundary between the polygons and the rest of the remote object. And now select these vertices:
Move them to straighten this region:
Now go to the sub-objects Edge:
subobjects Edge
And so, select this edge:
Now hold down the Shift key on the keyboard and move this edge like this:
Go to the Vertex sub-object and move the two corresponding vertices (this is convenient to use binding Snaps Toggle, I hope you got them in previous lessons):
Now highlight here are the top:
And then click Weld to merge the selected four vertices in two:
Weld Button
Thus, the hole was closed on the side. A similar procedure should be repeated on the other side of the object, there is the same hole. After that, scroll to the landfill:
Press the small button (this button brings up a window configuration tool, please note these buttons have many other tools) near Tessellate:
The tool allows Tessellate as it split the selected polygons into smaller polygons, although it is needed for other purposes, but it is important to us is this feature of the Tools group. In the window that appears next to the Tension enter 0:
And then click OK. As a result, the selected range should be divided into four identical test site:
Do the same with the other edge of the object.
Highlight this two ribs on the left side of the same two ribs on the right side (all manipulations with polygons and edges, which will be described below, doing both right and left, so we will achieve the symmetry of two sides):
Click Chamfer:
Chamfer button
And start to drag the selected edges, so as to form new edges:
Scroll to the bottom two newly-formed edges and drag them so that they were approximately in the middle:
Go to Polygon sub-object level and select a test site here:
Squeeze it with Extrude:
Now select these edges here:
And apply them Chamfer:
We proceed similarly and that these edges:
Now, a little lift, these two sites to slightly round the bend of the resulting:
Now select the two polygons:
And squeeze them like this:
Following this, select two edges:
And twice, apply Chamfer, to round the bend:
For greater smoothness of the curve can be used Chamfer, and a third time. We proceed similarly and that these edges:
It is time to return to hidden the piano, for this click the right mouse button and choose Unhide All:
Unhide All
Most of the objects that surround us do not have a razor-sharp edge. They usually have a slight rounding or bevel. Therefore, the model with rounded edges, smoril more realistic than the similar, but with sharp edges.Based on this assertion, the majority of light piano parts will have no greater chamfer, it certainly is not rounding (to make it a little harder), but to begin with and it's not bad.
Bevel is pretty easy, consider the example of the creation of a piano lid. Scroll to the top of a large range:
Press the right button Bevel:
Bevel button
Now start to pull up a dedicated test site, it will extrude as well as the application tool Extrude, but after releasing the left mouse button you can set the bevel extruded parts. To fix the resulting chamfer, click again left mouse button. Do not get carried away chamfer size, you need a very small facet. You may seem more convenient to create the bevel tool settings window Bevel:
To call it, press the small button next to the Bevel. The result should look something like this:
The bottom bevel is the same:
I hope everything is clear with a beveled, and only recommend it, I will not dwell on this.
Now pay attention to the fact that the edges are not smooth piano and step:
This suggests that the smoothing groups are not configured for side polygons. To fix this, select all the polygons side:
And assign them to any one group of anti-aliasing, for example 12:
smoothing groups
Got a curved lateral surface:
Repeat the same operation with the inner side and now with these edges:
Just assign them different from each other smoothing groups, such as 13 and 14.
Put the lid of the piano in his place and make this a box:
Convert it into Editable Poly and create it at the top and bottom bevels. Pay is not a big gap between the two covers, there will be in the future loop:
Copy this cover down:
And moving the corresponding vertices, increase in the copy height and length:
Temporarily hide the little lid, select the side of the piano, go to the editing of the edges (Edge), and click the right button Cut:
Cut button
This tool allows you to "cut" edges of the new landfill. Move the cursor to the place of junction of the lateral surface of the lid, and a grand piano, press the left mouse button and start dragging the cursor down, should begin to set up a new edge:
Continue to drag the cursor to the bottom of the lateral surface, where left-click, and then right again to confirm the creation of a new edge:
Most likely, the top edge of the new lot will not improve as a left or right so that it stood vertically. Next, select the group's landfills:
And squeeze it with the help Extrude:
Do the same manipulation and on the other side. After that, select here these ranges:
And assign them the same smoothing group, as in the neighboring polygons.
Create a box and place it below the main cover:
Convert it into Editable Poly and extrude it with Extrude polygons, as shown in the figures:
Then add a chamfer. Then do not create a big-box this piece:
In the resulting cuts create a spline that's (once again remind you that the most rational way to start the creation of such splines on one half, with its subsequent cloning, a reflection and linking the two halves):
Spline coasters notes
Apply to the resulting spline modifier Extrude:
Convert the resulting object into Editable Poly and extrude these polygons are here:
And create a chamfer at the top and bottom:
Now the correct position of the two peaks on each side:
And squeeze this one test site:
Well done, and the creation of the bevel:
Make this box:
Convert it into Editable Poly and create a bevel on it.
Now you need to create such a long box:
Then convert it into Editable Poly and extrude polygons on both sides as follows:
Well, as with the previous parts, finish the creation of the bevel
Make a box wall:
We now turn to the creation of a piano lid (one that covers the keys) to make this box:
Now convert it to editable mesh and extrude these polygons:
At the end of a lid, add a chamfer.
Now take the bottom of the piano, for this great cover copy:
With the tool Select and Uniform Scale reduce it by 1%:
And place it on your site.
We proceed to the final part of the lesson - the creation of the piano legs. Let's start with the foundation:
Convert the box to Editable Poly, select the level of editing of the edges (Edge), and using the tool Cut, create a bottom two edges:
Now extrude the polygon:
Next, move the four peaks, so that the polygon that they form, has a square:
Next, select the two edges, and with the help of a triple use of the tool Chamfer, chamfer this place:
Next, scroll to the landfill:
And with a tool Inset add new ranges:
With the tool Bevel, extrude selected polygons and a little narrow down to the end:
Next, using the same instrument, perform the following manipulations:
So in the end, select four edges:
And by applying three times Chamfer, Round the this place:
The foot is ready. Copy it and place it on the other side of the piano:
The third leg is the same, only rotated 90 degrees:
leg of the piano
And on this leg is stand here this form:
Apply for this spline Extrude modifier and squeeze until it intersects with the stem:
And finally, create a chamfer of the stand:
At the same time, the lesson is over. As a result, received a grand piano frame, on which work will continue in the next lesson:
Royal - what was the result

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